Cards using AMD's XT graphics chips are analogous to Nvidia's Ti versions: Generally the same, but designed to draw more power in order to eke more performance out of it where possible. AMD's Radeon RX 7600 XT fills the slot just above the RX 7600, starting at roughly $50 more ($330), though more powerful cards like the XFX Speedster Qick309 RX 7600 XT I've tested can come at a slightly higher premium. In the Qick's case, that means $350.
The Qick309 has a smaller, cheaper sibling, the $330 Swft210 It's got two fans instead of three and tops out at lower clock speeds. That also means it doesn't draw as much power and gets by with a single 8-pin power connection instead of two, like the Qick. (AMD doesn't make its own card for this GPU.)
There's a decent performance gap, at least with the between the Qick309 and the RX 7600 I reviewed last year, though not across the board. The extra 8GB that the XT offers over the other chip partially allows for higher quality settings in both 1080p and 1440p, and the extra power can make some games tip over to playable in 4K, as long as you're willing to use AMD's upscaling and optimization software.
Memory | 16GB GDDR6 |
---|---|
Memory bandwidth (GBps) | 288 (effective 476.9) |
Memory clock (GHz) | 2.25 |
GPU clock (GHz, game/boost) | 2.539/2.810 |
Memory data rate/Interface | 18Gbps/128 bits |
Compute units and Ray accelerators | 32 |
Streaming multiprocessors | 2,048 |
AI accelerators | 64 |
Process | 6nm |
Total board power (watts) | 190 (165w TGP) |
Max thermal (degrees) | 212F/100C |
Connectors | 3 x DP 2.1, 1 x HDMI 2.1 |
Bus | PCIe 4.0x8 |
Size | 2.5 slots; 11.9 x 4.5 in (302 x 114mm) |
Launch price | $350 |
Ship date | January 24, 2024 |
The smaller size and lesser power draw of the Swft model make it more suitable for upgrading compact systems over the three-fan model. But given the minimal $20 price difference, it seems like that may be its only advantage; with 16GB VRAM, at the very least the 7600 XT is likely to last you longer.
If your budget doesn't stretch to that extra cost, it's a more complicated decision, because the alternative is a card using the cheaper (about $300) and less powerful GeForce RTX 4060 -- unless you see ray tracing or other games that use DirectX 12 Ultimate for its higher-quality effects.
Unsurprisingly, the Qick309 7600XT and the Qick319 7700 XT I reviewed in September 2023 have extremely similar designs. The model number indicates the number and size of fans, so the 7600 XT has three 90mm fans, where the RX 7700 XT had two 100mm fans and one 90mm. The 7600 XT really doesn't need those two, which are positioned to more strongly move warm air away from the center of the card; even three fans seems overkill, since it didn't get very hot (though it might if you overclock it).
The 7600 XT otherwise has the same solid backplate that acts as a heat spreader, miles of those sharp metal fins for a heat sink and lots of open space for airflow. Though it's still a lot smaller than than the 7700 XT, it's still a bit big and may not work as an upgrade in a small- to mid-size system. When installing, I found the two power connectors really tight and a little too close to each other to easily maneuver and ended up having to reopen my system and more aggressively reseat the plugs. That's less of a gripe than a troubleshooting tip, unless you're constantly swapping cards like me.
Like all models in the RX 7000 series, the card has support for DisplayPort 2.1, which has the necessary bandwidth to support 165Hz at 8K and 12 bits per color (up from 10 bits) for HDR, and to enable full gamut coverage of Rec.2020 or up to 480Hz in 4K. That's a link bandwidth of up to 54Gbps, up from 20Gbps in DP 1.4a, which Nvidia's cards still use. I can't imagine trying to play in 8K with one of the RX 7600 series, but more bandwidth for HDR is always welcome.
The RX 7600 XT's performance is pretty much exactly where you'd expect it to be relative to its siblings and its competition. Gaming at 1080p and 1440p at typical "high" quality settings, which don't burden on VRAM, runs about the same as the 8GB RX 7600. At 4K or more "ultra" quality levels, including raytracing, the gap between the cards widens -- but I wouldn't buy the RX 7600 XT expecting to play at 4K without a lot of compromise, like sub-60fps frame rates and/or obviously lesser quality.
There are fewer than a handful of games that already support AMD's latest FidelityFX Super Resolution 3 (with Fluid Motion Frames), so you'll likely end up using the less optimal driver-based version if you want upscaling and performance optimizing, or use earlier versions of FSR that are built-into some games. The software version definitely delivers a lift, but it's not necessarily enough to knock the frame rates up a class. It does occasionally tip it over, though, like pushing it to 75fps from 53fps in Guardians of the Galaxy.
I do find that much of an upscale -- from 1440p to 4K -- ends up looking oversharpened, with concomitant aliasing (rolling edges) on thin lines that I can never unsee. But I'm a lot more picky about sharpening then a lot of people, and it's one of those things that people tend to like more when it's "wrong" than when it's right. And you can reduce it.
Those heatsink fins can be sharp.
Lori Grunin/CNET
The 7600 XT's 16GB of VRAM does give it an edge over the 7600 with some types of nongame graphics at 4K resolution, but it's still fundamentally choked by having the same memory bandwidth and using only four PCI lanes rather than the eight used by cards one class up.
In one of the fewer-than-a-handful of games where FSR 3 has been incorporated, Like a Dragon Gaiden: The Man Who Erased His Name, it still typically ran at less than 60fps upscaling to 4K in Quality mode and ended up backing down a quality level. Even at the FSR Quality setting, I saw some annoying (but not critical) artifacts, though it's possible that's the game too.
On the upside, if you've got an RX 6000 series card you're just tolerating, give FSR3 in AMD's Adrenalin software a try. Maybe you can live with it for another year. I haven't tested it with one of those RDNA cards, though, so I don't know what performance is really like.
AMD's RNDA 3 (used by the RX 7000 series) still lags Nvidia at games that use DX12 Ultimate because it's still not up to performance par on some of the algorithms used by that programming interface not just ray tracing but optimization tools like mesh shaders. If you're more interested in higher resolution and/or faster frame rates than the better lighting and reflections ray tracing enables, then don't worry about it.
This is a solid price/performance option if you want to upgrade to 1440p, but you'll have to replace it once you start to yearn for 4K.